AIE News

APPLICATIONS NOW OPEN FOR 2019

Fast-track your future – 2019 applications are now open. AIE is currently accepting students for its range of specialist, practical courses that are starting in February 2019 at all campuses. This is a great opportunity to kick-start your career in games and film. Applications are open for the following courses: Game Art & Animation (Diploma…

Read More

The Difference Between Game Design and Game Art

What is the Difference between Game Design and Game Art? We’ll be answering this question using the classic game of Chess. Chess is a well-known game with traditional white chess pieces, black chess pieces, set up on a field of black and white. The pieces have different positions and rules on how they move across…

Read More

Portfolio Guide: Game Design and Production

This Portfolio Prep Guide: Game Design & Production edition is to specifically help individuals who are considering in applying in our Game Design & Production program. Successful game designers must have stellar writing capability, the ability to communicate your creative ideas effectively, and evidence of putting a genuine effort in a secondary skill. If you…

Read More

Virtual Reality in the Classroom

How do our students learn how to optimize their games in virtual reality in the classroom? AIE is a college of the interactive entertainment arts, so it is natural for our team to embrace virtual reality in our studio-modeled classrooms. As virtual reality reaches new heights as a platform in the video game industry, the…

Read More

How to Prevent Feature Creep

What is Feature Creep? How do you prevent feature creep? Let’s go over some prevention tactics that industry professionals use to help streamline their workflow. Feature creep – otherwise known as “requirement creep” or “scope creep”, feature creep can happen at any time during the production of a project. Whether it’s coming up with an…

Read More

How to Prevent Creative Block

If you aren’t sure how to prevent creative block – don’t panic. We’ll go over some simple techniques on creative block prevention that you can put into action right away. 1. Identify your inspiration triggers. Look at some of your best pieces of work. Reflect on why you created that piece and why it’s significant…

Read More

The 3 Phases of Film Production

The 3 phases of film production will be different for every studio, but the film industry typically follows the basic protocol in film creation. We’ll also go through which part the VFX artist comes in. Everything from crowd effects, blemish cover, sky replacement to changing tree colors, the VFX team contributes more than most people…

Read More

AIE Open House – Oct 20th

Discover the courses designed to get you started in game development, 3D animation and visual effects for film at AIE’s Open House. The Lafayette and Seattle campuses will be opening their doors to visitors eager to find out about AIE courses starting in 2018.

Read More

Gamification in the Aviation Industry

When you constantly think about the future, you’ll know that new innovations have the potential to forever change society as we currently know it. New inventions that spark more ideas to challenge people’s thought process, creating new concepts that often lead to a new industry standard. As we all know, the rapid evolution of the…

Read More

3 Reasons Why You Should Cross-Train

Cross-training in game development is not only more respected than you may think, but it is expected among an array of concentrations. While specializing in a certain software or mastering a technique or aspect of your expertise is what you should strive for, there are 3 great reasons why you should cross-train to solidify your…

Read More

How to Prevent Repetitive Stress Injuries

Why is it important for young developers and artists to prevent repetitive stress injuries? Whether you are an incoming student in one of our programs in game development or film, chances are, you will be spending a lot of time in front of your computer. According to Kleiner Perkins Internet Analyst Mary Meeker, we spend…

Read More

Intro Courses in Game Development and Film

Are the Intro Courses right for me? Intro Courses are a great way for anyone who may be interested in getting their feet wet in a certain program in a small classroom setting, or if someone is particularly interested in what a career in video games or film might be like. Whether you are in…

Read More

Work Station Specifications for Game Programmers

What kind of specifications are required to learn game programming at home? Since we provide the tools that are necessary for our students to succeed in the classroom, we get a ton of questions regarding work station specifications for game programmers, allowing students to continue developing their games at home. The instructors have shared their…

Read More

3 Things Studios Want in a Game Designer

Your obsession with playing games knows no bounds – but what about creating them as a game designer? Whether you’ve established yourself as a junior designer, or you’re looking into becoming a game designer, it’s good to know what studios are looking for. We’ll unravel the top 3 qualities studios will be looking for when…

Read More

3 Things Studios Want in a VFX Artist

Whether you’re looking into visuals effects as a career path or you’ve already established yourself as a VFX artist, this is our answer to the question we hear quite often: what are studios looking for in a VFX candidate? Without further ado, let’s go over the top 3 things that studios are looking for in…

Read More