Game Art & Animation

Advanced Diploma of Professional Game Development

Drive the development process and bring games to life.

Game artists build the environments, create the characters and craft the vehicles for the games that you love to play. They can specialise in modelling, texturing, animation and level design. Game art development is a dynamic medium to showcase your creative ability.

You'll work with other artists, designers and programmers to design and create your own unique entertainment experience using cutting-edge game technology. This program has been developed in response to industry needs and runs for two years, full time.

Course Content

Stage One

Students develop their skills in 3D modelling, texturing, UVW unwrapping, rigging, animation, lighting, using cameras, rendering and compositing. Students will concept, model and animate characters, design game levels, create high-detail creatures, build realistic environments and craft a short animated movie.

Stage Two

Year two of the course covers all aspects of game content creation currently employed in game development, as well as new emerging technologies. Students will further their 3D skills before working on individual specialisations in creating art assets for game development. All facets of 3D games modelling and animation are covered, including character creation, level design, environment modelling, game design, concept art, animation and custom texturing.

Students graduate at the end of Year 2 with an extensive showreel of 3D modelling, animation and a complete game level. The showreel forms the basis of an industry standard portfolio that they can take to prospective employers or demonstrate to development studios at our end of year industry day.

Major Game Project

In second year of this course game art students will work together with game design and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Subjects you will study

Stage One

  • 3D Art Pipeline
  • Health and Safety in the Office
  • Principles of Animation
  • Modelling and Texturing
  • Character Pipeline
  • Character Animation
  • Digital Lighting and Compositing
  • Storyboards
  • Production Planning
  • Production

Stage Two

  • Game Art Pipeline
  • Game Environments
  • Game Characters
  • Game User Interface (GUI)
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Software You Will USe

Students utilize industry standard software and resources such as:

  • Maya — Modeling, rigging, animation, lighting & rendering
  • ZBrush — High detail sculpting
  • Adobe Creative Suite - Concept and texture maps
  • Unreal Engine and Unity 3D engine — Game development
  • Adobe Premiere - Video editing
  • Substance Suite - High detail materials and texturing
  • Marmoset Toolbag - Look dev, light and render pipelines
  • Marvelous Designer - Clothes and fabric simulation and development

Your Career Opportunities

  • 3D Animator
  • Environment Modeler
  • Texture Artist
  • UI Design
  • Level Designer
  • Technical Artist
  • Character Animator
  • Rigger
  • 2D Artist

Graduates can be found working in some of the worlds leading games studios, independent games studios and also creating their own digital content through the AIE incubator.

Other graduates are working in serious games/simulations for Defence and simulations for major mining companies.

Portfolio Requirements

The portfolio should demonstrate the aptitude to visually communicate. Provide 5-15 examples with at least one drawing from life (still, gesture, environment, etc.). Past portfolios have included oil paintings, gesture drawings, still lifes, poster designs, short animations, sculptures, concept art, character and level designs, and many more.

Provide examples of your art that you are proud of. We will ask you about your creative process from concept to presentation during the portfolio review. We will accept either digital (e-mail/DropBox/Flash Drive/etc.) or physical copies. Please contact us directly with questions.

Students Will:

  • Demonstrate entry-level proficiency using industry standard software, middleware, languages and version control: such as: Visual Studio, Advanced C++, C#, Python, HTMLS and Open GL, UML, Unity, PhysX, UDK (Unreal) and GITHUB. (Performance, Problem Solving, Responsibility)
  • Demonstrate appropriate project management skills for entry into the interactive game industry as a programmer. (Collaboration, Communication, Performance, Problem Solving, Responsibility)
  • Use analytical thinking skills to design, develop and troubleshoot. (Communication, Performance, Problem Solving, Responsibility)
  • Analyze and interpret user requirements to design and develop appropriate solutions. (Communication, Performance, Problem Solving, Responsibility)
  • Interpret information received from a variety of sources; including reference manuals, the Internet, computerized help systems and colleagues. (Collaboration, Communication, Performance, Problem Solving)
  • Identify own skills and abilities and develop strategies for effectively using them in group settings. (Communication, Problem Solving)
  • Initiate and participate in projects requiring teams of diverse individuals. (Collaboration, Communication, Performance, Problem Solving, Responsibility)
  • Demonstrate the ability to effectively communicate both verbally and in writing. (Communication, Performance, Responsibility)
  • Prepare an employment portfolio including a resume, cover letter, letters of reference and show reel/work samples and pitch a concept. (Collaboration, Communication, Performance, Responsibility)

Our Fees

This course is eligible for VET Student Loans, an Australian Government loan scheme that assists eligible students to pay their tuition fees for higher-level vocational education and training (VET) courses. AIE is an approved VET Student Loans Provider.

PROGRAM TOTAL TUITION FEE
Cohort Commencing 2019
TOTAL TUITION FEE
Cohort Commencing 2020
Advanced Diploma of Professional Game Development - Game Art & Animation $43,500 $45,500

For more information on our tuition fees please visit our FEES page

Payment Plans

AIE appreciates that for many students payment of fees in full prior to the commencement of study can be difficult. For this reason, students may be offered the option of paying fees via a payment plan, which allows for students to pay their fees via installments. Please contact an AIE Campus for more information about Payment Plans.

Scholarships

AIE offers scholarships to students. For more information, visit the Scholarships page.

Financial Aid

Students studying at AIE may be eligible for Financial Aid. Please visit the Financial Aid page or call the campus for more information

Meet The Teachers

Meet The AIE Art Teachers

Student Work

AIE Art | Student Work

Student Work

AIE Art | Student Work

Associate of Occupational Studies in Game Art and Animation

The Associate Degree program runs over two an a half years or five semesters for 80 semester credits. This program is approved by the Council on Occupational Education and US Department of Education.

The Associate of Occupational Studies in Game Art and Animation adds an academic component with the goal of producing graduates exposed to basic academic principles in addition to the technological aspects of the Advanced Diploma program.

General Education Courses required: 15 semester credit hours

  • English Composition
  • College Algebra
  • Introduction to Physical Science
  • Introduction to Visual Arts
  • Introduction to Sociology

“The transfer of credits that a student earns at AIE Lafayette is at the complete discretion of the institution to which he/she may seek to transfer. For this reason, the student should make certain that his/her attendance at AIE will meet his/her educational goals. AIE Lafayette does not imply, promise or guarantee that any credits earned will transfer or be accepted by any other institution. It is the student’s responsibility to find out in advance of enrollment whether the receiving institution will recognize/accept any credits/courses earned at AIE”